The Chimera Methodology: designing dynamically reconfigurable real-time software using port-based objects

D. Stewart, P. Khosla
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引用次数: 12

Abstract

The Chimera Methodology is a new software engineering paradigm which addresses the problem of developing dynamically reconfigurable and reusable real-time software. The foundation of the Chimera Methodology is the port-based object model of a reusable software component. The model is obtained by applying the port-automaton formal computational model to object-based design. Global state variable table real-time communication is used to integrate port-based objects, which eliminates the need for writing and debugging glue code. The Chimera real-time operating system provides tools to support the software models defined by the Chimera Methodology, so that real-time software can be executed predictably using common real-time scheduling algorithms. A hypermedia user interface has been designed to allow users to easily assemble the real-time software components that are designed based on the Chimera Methodology. Use of the methodology can result in a significant decrease the development time and cost of real-time applications.
Chimera方法论:使用基于端口的对象设计动态可重构的实时软件
Chimera方法论是一种新的软件工程范式,它解决了开发动态可重构和可重用的实时软件的问题。Chimera方法论的基础是可重用软件组件的基于端口的对象模型。将端口自动机形式化计算模型应用到基于对象的设计中,得到了该模型。使用全局状态变量表实时通信来集成基于端口的对象,从而消除了编写和调试粘合代码的需要。Chimera实时操作系统提供了支持Chimera方法论定义的软件模型的工具,因此实时软件可以使用常见的实时调度算法可预测地执行。设计了一个超媒体用户界面,使用户可以轻松地组装基于Chimera方法论设计的实时软件组件。使用该方法可以显著减少实时应用程序的开发时间和成本。
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