Development of a Three-Dimensional (3D) Virtual Reality Apprenticeship Program (VRx) for Training of Medication Safety Practices

W. Y. Tsang, P. Fan, Shakunthala D/O Hans Raj, Zee Jian Tan, Irvin Yong Yang Lee, I. Boo, K. Yap
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引用次数: 1

Abstract

Background: Medication errors is a top concern for patient safety globally. Healthcare staff need to be competent in skillsets in medication safety practices. COVID-19 has negatively impacted programs with on-the-job training. Virtual reality (VR) provides an attractive way to conduct such training. We developed a virtual apprenticeship program (called VRx) for the training of medication safety practices. Methods: VRx was developed in a three-dimensional virtual environment whereby trainees had to complete a series of key competency tasks in prescription processing, pharmaceutical calculations, and preparing, picking, packing and dispensing medications. Pilot testing involved two phases – an alpha-test (Ph1) with 30 pharmacy staff/trainees and a roll-out (Ph2) to 43 new hires at our institution. Participants rated their awareness of VR and perceptions of their training experience through an online self-administered questionnaire. Descriptive statistics and Chi-squared/Fisher’s Exact tests were used for analysis. Results: Over half of participants were slightly aware of VR (Ph1 = 63.3%, Ph2 = 67.4%). One-quarter was aware of and had used VR (Ph1 = 26.7%, Ph2 = 25.6%). Majority agreed that VRx was easy to use (Ph1 = 83.3%, Ph2 = 72.1%), interactive and fun (Ph1 = 90.0%, Ph2 = 79.1%), and helped them develop prescription processing skills (Ph1 = 90.0%, Ph2 = 86.0%). More participants who were slightly aware of VR indicated that VRx was easy to use (94.7% versus 33.3% not aware of VR, p = 0.038, Ph1). Over half felt that the time spent on VRx training was acceptable, and that VRx should be part of their training (Ph1 = 80.0%, Ph2 = 67.4% each). More participants who were aware of and had used VR indicated that VRx should be part of their training (100% versus 55.2% slightly aware, p = 0.007, Ph2). Conclusion: Overall, pharmacy staff/trainees found VRx to provide a realistic, engaging and interactive experience to acquire proficiencies in medication safety practices. VRx can complement the training and assessment needs of pharmacy staff/trainees at our institution. 2 Tsang et al. International Journal of Digital Health DOI: 10.29337/ijdh.45
药物安全实践培训的三维(3D)虚拟现实学徒计划(VRx)的开发
背景:用药错误是全球患者安全最关注的问题。医疗保健人员需要具备药物安全实践方面的技能。COVID-19对在职培训项目产生了负面影响。虚拟现实(VR)为进行此类培训提供了一种有吸引力的方式。我们开发了一个虚拟学徒计划(称为VRx),用于培训药物安全实践。方法:VRx是在三维虚拟环境中开发的,受训者必须完成处方处理、药物计算、制备、采摘、包装和配药等一系列关键能力任务。试点测试包括两个阶段-对30名药房员工/实习生进行alpha测试(Ph1),对我们机构的43名新员工进行推广测试(Ph2)。参与者通过一份在线自我管理的问卷,评估了他们对虚拟现实的认识和对培训经历的看法。使用描述性统计和卡方/费雪确切检验进行分析。结果:半数以上的参与者有轻微的VR意识(Ph1 = 63.3%, Ph2 = 67.4%)。四分之一的人知道并使用过VR (Ph1 = 26.7%, Ph2 = 25.6%)。大多数人认为VRx易于使用(Ph1 = 83.3%, Ph2 = 72.1%),互动性和趣味性(Ph1 = 90.0%, Ph2 = 79.1%),并帮助他们发展处方处理技能(Ph1 = 90.0%, Ph2 = 86.0%)。稍微意识到VR的参与者中有更多的人表示VRx易于使用(94.7%比33.3%不知道VR, p = 0.038, Ph1)。超过一半的人认为花在VRx培训上的时间是可以接受的,VRx应该是他们培训的一部分(Ph1 = 80.0%, Ph2 = 67.4%)。更多意识到并使用过VR的参与者表示VRx应该是他们训练的一部分(100%对55.2%略微意识到,p = 0.007, Ph2)。结论:总体而言,药学人员/学员认为VRx提供了一个真实的、吸引人的、互动的体验,以熟练掌握用药安全实践。VRx可以补充我们机构药学人员/受训人员的培训和评估需求。2 Tsang等。国际数字健康杂志DOI: 10.29337/ijdh.45
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