Item Prediction with RNN Using Different Types of User-Item Interactions

Fulya Çelebi Sarioglu, Y. Yaslan
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引用次数: 1

Abstract

This paper deals with the session-based recommendations of different types of user-item interactions. Every user session includes sequences of item interactions such as item viewing, putting into basket and purchasing. Sequences that are constituted short events make the recommendation problems more challenging. Therefore, we applied a powerful state of the art Recurrent Neural Networks (RNN) with Gated Recurrent Unit (GRU) to train data and to predict the next item to be purchased. In the proposed method, Node2Vec representations of items are obtained using the probabilities of different useritem interactions. These representations are used as the initial weights of the GRU inputs. Experimental results are obtained on nearly one million sessions that are constituted by view, basket and purchase interactions which were collected from a Turkish e-commerce website. Experiments that are evaluated by using Mean Reciprocal Rank (MRR) and Recall metrics show that the proposed method performs 63% Recall and 41% MRR results.
使用不同类型的用户-项目交互的RNN项目预测
本文讨论了不同类型的用户-项目交互的基于会话的推荐。每个用户会话都包括一系列的项目交互,比如项目查看、放入购物篮和购买。由短事件组成的序列使推荐问题更具挑战性。因此,我们应用了一个强大的最先进的递归神经网络(RNN)和门控递归单元(GRU)来训练数据并预测下一个要购买的物品。在提出的方法中,使用不同用户项交互的概率获得项目的Node2Vec表示。这些表示被用作GRU输入的初始权重。实验结果来源于土耳其某电商网站近100万个由查看、购物篮和购买互动组成的会话。通过使用平均倒数秩(MRR)和召回指标进行评估的实验表明,该方法具有63%的召回率和41%的MRR结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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