Evaluating Learned State Representations for Atari

Adam Tupper, K. Neshatian
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引用次数: 1

Abstract

Deep reinforcement learning, the combination of deep learning and reinforcement learning, has enabled the training of agents that can solve complex tasks from visual inputs. However, these methods often require prohibitive amounts of computation to obtain successful results. To improve learning efficiency, there has been a renewed focus on separating state representation and policy learning. In this paper, we investigate the quality of state representations learned by different types of autoencoders, a popular class of neural networks used for representation learning. We assess not only the quality of the representations learned by undercomplete, variational, and disentangled variational autoencoders, but also how the quality of the learned representations is affected by changes in representation size. To accomplish this, we also present a new method for evaluating learned state representations for Atari games using the Atari Annotated RAM Interface. Our findings highlight differences in the quality of state representations learned by different types of autoencoders and their robustness to reduction in representation size. Our results also demonstrate the advantage of using more sophisticated evaluation methods over assessing reconstruction quality.
评估Atari的学习状态表示
深度强化学习是深度学习和强化学习的结合,能够训练出能够从视觉输入中解决复杂任务的智能体。然而,这些方法通常需要大量的计算才能获得成功的结果。为了提高学习效率,人们重新关注将状态表示和策略学习分开。在本文中,我们研究了由不同类型的自编码器学习的状态表示的质量,自编码器是一种常用的用于表示学习的神经网络。我们不仅评估了欠完全、变分和解纠缠变分自编码器学习到的表征的质量,而且还评估了学习到的表征的质量如何受到表征大小变化的影响。为了实现这一点,我们还提出了一种使用Atari注释RAM接口来评估Atari游戏的学习状态表示的新方法。我们的研究结果强调了不同类型的自编码器在学习状态表示的质量上的差异,以及它们对减少表示大小的鲁棒性。我们的结果也证明了使用更复杂的评估方法比评估重建质量的优势。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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