Texture tiling on arbitrary topological surfaces using wang tiles

Chi-Wing Fu, Man-Kang Leung
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引用次数: 50

Abstract

Synthesizing textures on arbitrary surfaces is a time consuming process. We have to analyze the surface geometry and map texture values onto the input surface adaptively. Texture tiling provides an alternative approach by decoupling the texture synthesis process into two steps: surface mapping and tile placement. This paper reformulates the texture tiling mechanism of Wang tiles for arbitrary topological surfaces. Once we created a low distortion conformal map from the input surface to a quad-based geometry, we can generate a tiling graph over the geometric dual graph of the quad-based geometry, and produce a proper tile orientation on all quad faces so that we can layout textured tiles on quads and map texture back to the input surface accordingly. Since tile placement is independent of the input surface geometry, we can perform the tiling process in no time and change texture pattern on the input surface simply by switching a tile set. No additional computation is needed. As a demonstration, we experimented texture tiling of Wang tiles on spheres, polycubes, as well as polycube-mapped models.
纹理平铺在任意拓扑表面使用王瓷砖
在任意表面上合成纹理是一个耗时的过程。我们必须分析表面几何形状,并自适应地将纹理值映射到输入表面上。纹理贴图提供了另一种方法,它将纹理合成过程解耦为两个步骤:表面映射和贴图放置。本文重新阐述了任意拓扑表面的王氏瓷砖纹理铺贴机理。一旦我们创建了从输入表面到基于四边形几何的低失真保形映射,我们就可以在基于四边形几何的几何对偶图上生成平铺图,并在所有四边形表面上生成适当的瓷砖方向,这样我们就可以在四边形上布局纹理瓷砖,并相应地将纹理映射回输入表面。由于贴图的位置独立于输入表面的几何形状,我们可以立即执行贴图过程,并通过切换贴图集来改变输入表面上的纹理图案。不需要额外的计算。作为演示,我们在球体、聚立方体以及聚立方体映射模型上实验了Wang瓷砖的纹理贴图。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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