Video nodes and video webs: use of video in hypermedia

S. Gibbs
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引用次数: 3

Abstract

Extended Abstract Digital video consists of temporally correlated audio and visual data elements. Audio elements are basically sequences of digitized audio samples , while visual elements are sequences of raster frames. In either case the sequences may not be stored explicitly, but instead stored in a compressed representation, or an alternate representation from which the sequences are produced (as when audio is synthesized from a symbolic representation , such as musical notation, or video frames are rendered from animation data). Because of the temporal nature of digital video, its production and consumption often requires specialized devices capable of the real-time handling of streams of data. Until recently this equipment was expensive and not readily available. However a number of significant advances are now taking place that are greatly increasing the use of digital video. These developments include advances in high-bandwidth networks and protocols facilitating real-time transfer of digital video; improvements in storage media such as high-capacity magnetic disks and writable CDs; faster rendering rates for graphics hardware allowing real-time animation; greater availability of special-purpose audio and video processors on workstations; and better computer interfaces to both commercial and professional video products such as camcorders, VCRs, and video mixers. Another significant development is real-time compression and decom-pression hardware for digital video. The compressed video has data rates comparable to bus and disk bandwidths and so opens the possibility of video recording and playback from conventional secondary storage devices. " In ad'dition, an anticipated future development having broad-impact on the use of video, will be the emergence of standards for HDTV. In light of these changes, new possibilities are arising for application developers-in particular those who aim to enhance hypertext, or hy-permedia, with video capabilities. Early interactive video systems relied on analog read-only videodisc technology. This " first generation)' of video-based hypermedia provided very good video quality, but suffered from limitations imposed by the videodisc. Now digital video offers a way around many of the drawbacks of the " videodisc-digital video can be edited and modified, it can be processed, and, like any other form of data, it can be stored and retrieved from conventional storage systems. This presentation will focus on implications of digital video for hypermedia. A short overview of video technology will be provided, introducing such topics as video formats, video compre~ sion, and video editing. Several low-cost platforms for running digital video applications will be described and illustrated …
视频节点和视频网络:视频在超媒体中的应用
数字视频由时间相关的音频和视觉数据元素组成。音频元素基本上是数字化音频样本序列,而视觉元素是栅格帧序列。在任何一种情况下,序列都可能不会被显式存储,而是存储在压缩表示中,或者存储在产生序列的替代表示中(例如,当音频从符号表示合成时,例如音乐符号,或者从动画数据呈现视频帧)。由于数字视频的时间性质,它的生产和消费往往需要能够实时处理数据流的专门设备。直到最近,这种设备还很昂贵,而且不容易得到。然而,现在正在发生的一些重大进展大大增加了数字视频的使用。这些发展包括促进数字视频实时传输的高带宽网络和协议的进步;改进存储介质,如大容量磁盘和可写cd;更快的图形硬件渲染率,允许实时动画;在工作站上提供更多的专用音频和视频处理器;以及更好的商用和专业视频产品(如摄像机、录像机和视频混音器)的计算机接口。另一个重要的发展是用于数字视频的实时压缩和解压缩硬件。压缩视频具有与总线和磁盘带宽相当的数据速率,因此打开了从传统二级存储设备录制和播放视频的可能性。”此外,对视频使用具有广泛影响的一个预期的未来发展将是高清电视标准的出现。鉴于这些变化,应用程序开发人员(特别是那些旨在通过视频功能增强超文本或超媒体的开发人员)面临着新的可能性。早期的交互式视频系统依赖于模拟只读视频光盘技术。这“第一代”基于视频的超媒体提供了非常好的视频质量,但受到视频光盘的限制。现在,数字视频提供了一种解决“光盘”的许多缺点的方法——数字视频可以编辑和修改,可以处理,而且,像任何其他形式的数据一样,它可以存储和从传统存储系统中检索。本报告将集中讨论数字视频对超媒体的影响。将提供视频技术的简短概述,介绍视频格式、视频压缩和视频编辑等主题。本文将描述和说明运行数字视频应用程序的几个低成本平台。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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