Action system approach to the specification and design of distributed systems

R. Kurki-Suonio, Hannu-Matti Järvinen
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引用次数: 35

Abstract

in temporal logic [24, 25] or in the logic developed for Unity [10]. External interactions are also modeled as joint actions, without committing to specific communication events between the system and its environment. This means that a joint action system is a closed system containing also a model of its environment. This has an effect on modularity, as will be seen below. For the design process joint action systems provide a framework for stepwise derivation. The initial action system with which this process starts should be simple. Fortunately, the natural ways of structuring action systems support a layered introduction of properties. Bias towards machine architecture or communication primitives does not belong to the initial system, even if the eventual answers to such questions were known from the beginning. No harm is caused at this level by wasteful computations allowed by nondeterminism. Furthermore, the granularity of atomic actions can be coarser than would be feasible in a distributed implementation. Together with independence of communication mechanisms this helps in the avoidance of subtle timing errors. The initial action system is the first baseline for the design process. Being amenable to both formal analysis and experimentation (by simulation and animation), it can be subjected to extensive verification and validation. From this stage the design proceeds by transformations that • refine the atomicity of actions,
动作系统方法对分布式系统的规范与设计
时间逻辑[24,25]或为Unity开发的逻辑[10]。外部交互也被建模为联合操作,而不需要在系统与其环境之间进行特定的通信事件。这意味着一个联合行动系统是一个封闭的系统,也包含了它的环境模型。这对模块化有影响,如下所示。对于设计过程,联合作用系统为逐步推导提供了框架。这个过程开始的初始操作系统应该很简单。幸运的是,构造动作系统的自然方法支持分层引入属性。对机器架构或通信原语的偏见不属于初始系统,即使这些问题的最终答案从一开始就已知。在这个级别上,不确定性允许的浪费计算不会造成损害。此外,原子操作的粒度可能比分布式实现中的粒度更粗。再加上通信机制的独立性,这有助于避免细微的定时错误。初始操作系统是设计过程的第一个基线。由于可以进行形式分析和实验(通过模拟和动画),因此可以进行广泛的验证和确认。从这个阶段开始,设计通过以下转换进行:细化动作的原子性;
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