{"title":"Collaborate, Not Only as a Developer, but also as a PLAYER","authors":"Jun Ma, P. Diefenbach, Justin H. Patterson","doi":"10.1145/2793107.2810334","DOIUrl":null,"url":null,"abstract":"More and more players are participating in creating game content. The tools for player generation of game level content have increasingly rich functionality and capabilities, often rivaling developer tools. However, unlike the dedicated agile sprints of developers, players often have long iterations for the build-test cycle and rarely hear feedback from other players. All of these factors make it frustrating for players to finish and polish their creations. This paper introduces a new way for players to generate game level content by collaborating with another player as the level tester in real-time, thereby integrating the build-test cycle directly into a new type of gameplay.","PeriodicalId":287965,"journal":{"name":"Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play","volume":"15 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-10-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2793107.2810334","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
More and more players are participating in creating game content. The tools for player generation of game level content have increasingly rich functionality and capabilities, often rivaling developer tools. However, unlike the dedicated agile sprints of developers, players often have long iterations for the build-test cycle and rarely hear feedback from other players. All of these factors make it frustrating for players to finish and polish their creations. This paper introduces a new way for players to generate game level content by collaborating with another player as the level tester in real-time, thereby integrating the build-test cycle directly into a new type of gameplay.