Collaborate, Not Only as a Developer, but also as a PLAYER

Jun Ma, P. Diefenbach, Justin H. Patterson
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Abstract

More and more players are participating in creating game content. The tools for player generation of game level content have increasingly rich functionality and capabilities, often rivaling developer tools. However, unlike the dedicated agile sprints of developers, players often have long iterations for the build-test cycle and rarely hear feedback from other players. All of these factors make it frustrating for players to finish and polish their creations. This paper introduces a new way for players to generate game level content by collaborating with another player as the level tester in real-time, thereby integrating the build-test cycle directly into a new type of gameplay.
合作,不仅作为开发者,而且作为玩家
越来越多的玩家参与到游戏内容的创造中。玩家生成游戏关卡内容的工具具有越来越丰富的功能和能力,通常可以与开发者工具相媲美。然而,与开发者专注于敏捷冲刺不同的是,玩家通常需要在构建-测试周期中进行长时间的迭代,并且很少听到其他玩家的反馈。所有这些因素都会让玩家在完成并完善自己的作品时感到沮丧。本文介绍了玩家通过与作为关卡测试者的其他玩家进行实时合作而生成游戏关卡内容的新方法,从而将构建-测试周期直接整合到一种新型玩法中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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