{"title":"Procedural Generation for Tabletop Games: User Driven Approaches with Restrictions on Computational Resources","authors":"J. A. Brown, Marco Scirea","doi":"10.1007/978-3-030-14687-0_5","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":408580,"journal":{"name":"International Conference on Software Engineering for Defence Applications","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-06-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Conference on Software Engineering for Defence Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1007/978-3-030-14687-0_5","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}