Long-term movie popularity models in video-on-demand systems: or the life of an on-demand movie

C. Griwodz, M. Bär, L. Wolf
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引用次数: 146

Abstract

Large scale video-on-demand systems require that the serv ers offering the video retrieval and playback services are arranged as a distributed system in order to support a lar ge number of concurrent streams. If such a system is hierarchical, an end-node serv er handles the requests from a particular area, the ne xt server in the hierarchy takes the request over for several end-node servers if those can not answer the request and so on. This architecture pro vides for cost efficiency, reliability and scalability of serv ers. The end-node servers store only a limited set of the o verall available information which changes over time due to user interests. If a video is requested which is not available, this server contacts the next server in the hierarchy. To decide the size and location of the video serv ers and the location of videos in the hierarch y, the access behaviour of users must be considered. Various models for the simulation of user behavior (and thus, of the load induced on the video serv ers) have been presented in the literature. Only a fe w of these models are designed to take long-term effects into account because the basis for most of the models are short-term influences on a single video server and the load on this single machine. In this paper we describe a new user behavior model and show that various assumptions made within other models are unrealistic.
视频点播系统中的长期电影流行模型:或点播电影的生命周期
大规模视频点播系统要求提供视频检索和播放服务的服务器被布置成一个分布式系统,以支持大量并发流。如果这样的系统是分层的,则终端节点服务器处理来自特定区域的请求,如果层级中的下一个服务器不能响应请求,则下一个服务器为几个终端节点服务器接管请求,依此类推。这种架构提供了服务器的成本效率、可靠性和可伸缩性。终端节点服务器只存储有限的全部可用信息,这些信息会随着时间的推移而随着用户的兴趣而变化。如果请求的视频不可用,则此服务器联系层次结构中的下一个服务器。为了确定视频服务器的大小和位置以及视频在层次结构中的位置,必须考虑用户的访问行为。文献中已经提出了各种用于模拟用户行为(以及由此引起的视频服务器负载)的模型。这些模型中只有少数考虑了长期影响,因为大多数模型的基础是对单个视频服务器的短期影响以及这台机器上的负载。在本文中,我们描述了一个新的用户行为模型,并表明在其他模型中做出的各种假设是不现实的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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