{"title":"Why Key Performance Indicators Might Fail – The IKEA Effect in Games as a Service","authors":"Philipp Christian Lohse","doi":"10.1145/3436209.3436376","DOIUrl":null,"url":null,"abstract":"Digital games as a service are a huge success in recent years. These digital games highly rely on In-App or In-Game purchases and the concept of games as a service. This applies more for mobile digital games rather than stationary digital games. The model in this study shows, that a digital game can approach the end of it's life cycle quite quickly, even though that key performance indicators, like active players or time spent on a game stay nearly the same. Game publishing companies need to be aware, that a high increase in price or other drastic changes to a game as a service concept can lead to this phenomenon.","PeriodicalId":127162,"journal":{"name":"Proceedings of the 2020 4th International Conference on E-Business and Internet","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-10-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2020 4th International Conference on E-Business and Internet","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3436209.3436376","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Digital games as a service are a huge success in recent years. These digital games highly rely on In-App or In-Game purchases and the concept of games as a service. This applies more for mobile digital games rather than stationary digital games. The model in this study shows, that a digital game can approach the end of it's life cycle quite quickly, even though that key performance indicators, like active players or time spent on a game stay nearly the same. Game publishing companies need to be aware, that a high increase in price or other drastic changes to a game as a service concept can lead to this phenomenon.