Perceptions of Effective Training Practices in League of Legends: A Qualitative Exploration

Callum Abbott, Matthew Watson, P. Birch
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引用次数: 6

Abstract

While scientific interest in electronic sports (esports) is steadily growing, there remains an absence of research evidence concerning training practices in specific esports such as League of Legends. Anecdotal evidence suggests that current approaches to training may be suboptimal in terms of performance and, concerningly, linked to negative consequences for player health and well-being. In order to address the lack of literature and aid understanding of the (in)effectiveness of current training practices in esports, our study sought to qualitatively examine the experiences and perceptions of training in a sample of professional and semiprofessional League of Legends players. Through interviews with 10 players who ranked in the top 0.24% of the playing population, three core themes were identified: (a) the state of training, (b) training experiences, and (c) motivational change. This study provides important insights into current training practices in esports and players’ perceptions of the (in)effectiveness of these practices. The paper concludes with practical recommendations for coaches and support staff working in esports.
《英雄联盟》中有效训练实践的感知:定性探索
虽然科学界对电子竞技的兴趣正在稳步增长,但关于《英雄联盟》等特定电子竞技的训练实践,仍然缺乏研究证据。轶事证据表明,目前的训练方法在表现方面可能不是最佳的,令人担忧的是,与球员健康和福祉的负面影响有关。为了解决文献的缺乏并帮助理解当前电子竞技训练实践的有效性,我们的研究试图定性地检查职业和半职业英雄联盟玩家样本的训练经验和看法。通过对10名排名前0.24%的玩家的访谈,我们确定了三个核心主题:(a)训练状态,(b)训练经历,(c)动机改变。这项研究为当前的电子竞技训练实践以及玩家对这些实践的有效性的看法提供了重要的见解。论文最后为从事电子竞技工作的教练和支持人员提供了实用建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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