R. Mellado, Braulio Melgarejo, Carlos Velasquez, C. Cubillos, Silvana Roncagliolo, Ninozka González
{"title":"ROLE video game tool for teaching myths and legends to school basic students.","authors":"R. Mellado, Braulio Melgarejo, Carlos Velasquez, C. Cubillos, Silvana Roncagliolo, Ninozka González","doi":"10.1109/SCCC.2018.8705258","DOIUrl":null,"url":null,"abstract":"Effective learning and achieving universal primary education has been one of the United Nations focuses on recent years. To this, we must consider the effect of lack of interest in reading that exists on the part of students at the basic level [1]. The following work shows a proposal of a tool so that students of basic education can learn myths through ROLE type games. The design of the pre-test tests, the selected case study and the result obtained at the learning level with a test after the development of the evaluative activity are also announced. The obtained results demonstrate a substantial improvement in the learning obtained by the students for which it means that its application in other areas is promising.","PeriodicalId":235495,"journal":{"name":"2018 37th International Conference of the Chilean Computer Science Society (SCCC)","volume":"2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 37th International Conference of the Chilean Computer Science Society (SCCC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SCCC.2018.8705258","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5
Abstract
Effective learning and achieving universal primary education has been one of the United Nations focuses on recent years. To this, we must consider the effect of lack of interest in reading that exists on the part of students at the basic level [1]. The following work shows a proposal of a tool so that students of basic education can learn myths through ROLE type games. The design of the pre-test tests, the selected case study and the result obtained at the learning level with a test after the development of the evaluative activity are also announced. The obtained results demonstrate a substantial improvement in the learning obtained by the students for which it means that its application in other areas is promising.