Teach and Playback of Realistic Target Reaching Movement of Virtual Human Upper Limb

M. Na, Li Ding, P. Jia
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引用次数: 2

Abstract

The significant research objective of virtual human is to generate realistic movement like real-life person. For the most frequent daily activity of target reaching movement of human upper limb, teach and playback method is proposed to generate vivid human motion, which combines respective merits of parametric keyframe, kinematics, dynamics, and motion capture methods together. First, the tip trajectory and velocity rules are learned and estimated by a weighted least squares support vector machine (WLS-SVM) and a combined half-Gaussians model respectively. Then an inverse kinematic method with dynamic constraint, damped least squares (DLS), is used to calculate the joint angles of the upper limb. Finally, the experimental results show that once the target position is appointed, the 3D virtual human skeleton model can generate realistic reaching movement.
虚拟人上肢逼真触靶运动的教学与回放
虚拟人的重要研究目标是产生与真人相似的逼真动作。针对人类上肢到达目标运动这一日常最频繁的活动,提出了结合参数化关键帧、运动学、动力学和运动捕捉方法各自优点的教学回放方法,生成逼真的人体运动。首先,分别利用加权最小二乘支持向量机(WLS-SVM)和组合半高斯模型学习和估计叶尖轨迹和速度规律;在此基础上,采用带动态约束的阻尼最小二乘逆运动学方法计算上肢关节角。最后,实验结果表明,一旦指定目标位置,三维虚拟人体骨骼模型可以产生逼真的伸展运动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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