RaBit EscAPE: a board game for computational thinking

P. Apostolellis, Michael Stewart, C. Frisina, D. Kafura
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引用次数: 29

Abstract

Computational thinking (CT) is increasingly seen as a core literacy skill for the modern world on par with the longestablished skills of reading, writing, and arithmetic. To promote the learning of CT at a young age we capitalized on children's interest in play. We designed RabBit EscApe, a board game that challenges children, ages 610, to orient tangible, magnetized manipulatives to complete or create paths. We also ran an informal study to investigate the effectiveness of the game in fostering children's problemsolving capacity during collaborative game play. We used the results to inform our instructional interaction design that we think will better support the learning activities and help children hone the involved CT skills. Overall, we believe in the power of such games to challenge children to grow their understanding of CT in a focused and engaging activity.
rabbit EscAPE:一款适合计算思维的棋盘游戏
计算思维(CT)越来越被视为现代世界的核心读写技能,与历史悠久的阅读、写作和算术技能齐名。为了促进幼儿学习CT,我们利用了儿童对游戏的兴趣。我们设计了RabBit EscApe,这是一款棋盘游戏,挑战610岁的儿童,引导有形的、磁化的操纵者完成或创造路径。我们还进行了一项非正式研究,以调查游戏在培养儿童在合作游戏中解决问题的能力方面的有效性。我们利用这些结果来指导我们的教学交互设计,我们认为这将更好地支持学习活动,并帮助孩子们磨练相关的CT技能。总的来说,我们相信这样的游戏的力量,挑战孩子们在一个专注和引人入胜的活动中增长他们对CT的理解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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