Automated texture mapping of 3D city models with oblique aerial imagery

Christian Früh, R. Sammon, A. Zakhor
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引用次数: 174

Abstract

This work describes an approach to texture mapping a 3D city model obtained from aerial and ground-based laser scans with oblique aerial imagery. First, the images are automatically registered by matching 2D image lines with projections of 3D lines from the city model. Then, for each triangle in the model, the optimal image is selected by taking into account occlusion, image resolution, surface normal orientation, and coherence with neighboring triangles. Finally, the utilized texture patches from all images are combined into one texture atlas for compact representation and efficient rendering. We evaluate our approach on a data set of downtown Berkeley.
倾斜航空图像的3D城市模型的自动纹理映射
这项工作描述了一种纹理映射的方法,从空中和地面激光扫描与倾斜航空图像获得的三维城市模型。首先,通过将2D图像线与来自城市模型的3D线的投影进行匹配,自动配准图像。然后,对模型中的每个三角形,通过考虑遮挡、图像分辨率、表面法线方向以及与相邻三角形的相干性来选择最优图像。最后,将所有图像的纹理块组合成一个纹理图集,以实现紧凑的表示和高效的渲染。我们在伯克利市中心的数据集上评估了我们的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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