Towards field-of-view prediction for augmented reality applications on mobile devices

Na Wang, Haoliang Wang, Stefano Petrangeli, Viswanathan Swaminathan, Fei Li, Songqing Chen
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引用次数: 3

Abstract

By allowing people to manipulate digital content placed in the real world, Augmented Reality (AR) provides immersive and enriched experiences in a variety of domains. Despite its increasing popularity, providing a seamless AR experience under bandwidth fluctuations is still a challenge, since delivering these experiences at photorealistic quality with minimal latency requires high bandwidth. Streaming approaches have already been proposed to solve this problem, but they require accurate prediction of the Field-Of-View of the user to only stream those regions of scene that are most likely to be watched by the user. To solve this prediction problem, we study in this paper the watching behavior of users exploring different types of AR scenes via mobile devices. To this end, we introduce the ACE Dataset, the first dataset collecting movement data of 50 users exploring 5 different AR scenes. We also propose a four-feature taxonomy for AR scene design, which allows categorizing different types of AR scenes in a methodical way, and supporting further research in this domain. Motivated by the ACE dataset analysis results, we develop a novel user visual attention prediction algorithm that jointly utilizes information of users' historical movements and digital objects positions in the AR scene. The evaluation on the ACE Dataset show the proposed approach outperforms baseline approaches under prediction horizons of variable lengths, and can therefore be beneficial to the AR ecosystem in terms of bandwidth reduction and improved quality of users' experience.
面向移动设备上增强现实应用的视野预测
通过允许人们操纵放置在现实世界中的数字内容,增强现实(AR)在各种领域提供身临其境的丰富体验。尽管越来越受欢迎,但在带宽波动下提供无缝的AR体验仍然是一个挑战,因为以最小延迟以逼真的质量提供这些体验需要高带宽。已经有人提出了流媒体方法来解决这个问题,但它们需要准确预测用户的视野,以便只对用户最有可能观看的场景区域进行流媒体处理。为了解决这一预测问题,本文研究了通过移动设备探索不同类型AR场景的用户的观看行为。为此,我们引入了ACE数据集,这是第一个数据集,收集了50个用户探索5个不同的AR场景的运动数据。我们还提出了AR场景设计的四特征分类法,该分类法允许以系统的方式对不同类型的AR场景进行分类,并支持该领域的进一步研究。在ACE数据集分析结果的激励下,我们开发了一种新的用户视觉注意力预测算法,该算法联合利用了AR场景中用户的历史运动信息和数字物体位置信息。对ACE数据集的评估表明,在可变长度的预测范围下,所提出的方法优于基线方法,因此在带宽减少和用户体验质量提高方面对AR生态系统有益。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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