{"title":"Interactive modeling of the human musculature","authors":"Amaury Aubel, D. Thalmann","doi":"10.1109/CA.2001.982390","DOIUrl":null,"url":null,"abstract":"In this paper, we extend our previous work (Proc. Computer Animation and Simulation, pp. 125-135, Aug. 2000) and propose a muscle model that is suitable for computer graphics based on physiological and anatomical considerations. Muscle motion and deformation is automatically derived from one or several action lines, each action line being deformed by a 1D mass-spring system. The resulting model is fast, can accommodate most superficial human muscles, and could easily be integrated into current modeling packages. Example animations can be found at .","PeriodicalId":244191,"journal":{"name":"Proceedings Computer Animation 2001. Fourteenth Conference on Computer Animation (Cat. No.01TH8596)","volume":"89 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2001-11-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"75","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings Computer Animation 2001. Fourteenth Conference on Computer Animation (Cat. No.01TH8596)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CA.2001.982390","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 75
Abstract
In this paper, we extend our previous work (Proc. Computer Animation and Simulation, pp. 125-135, Aug. 2000) and propose a muscle model that is suitable for computer graphics based on physiological and anatomical considerations. Muscle motion and deformation is automatically derived from one or several action lines, each action line being deformed by a 1D mass-spring system. The resulting model is fast, can accommodate most superficial human muscles, and could easily be integrated into current modeling packages. Example animations can be found at .
在本文中,我们扩展了我们之前的工作(Proc. Computer Animation and Simulation, pp. 125-135, Aug. 2000),并提出了一个基于生理和解剖学考虑的适合计算机图形学的肌肉模型。肌肉运动和变形是由一条或几条动作线自动产生的,每条动作线由一维质量弹簧系统变形。生成的模型速度快,可以适应大多数浅层人体肌肉,并且可以很容易地集成到当前的建模软件包中。示例动画可以在。