Pedagogising Virtual Reality Technology

Verner Larsen
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Abstract

Digital technology has increasingly influenced all areas of education, including higher education, with subject-specific technologies developed for professional contexts alongside general communication and collaboration tools. This article draws on a case study conducted in a bachelor programme within building construction design in Denmark, tracking how teachers converted technical knowledge about virtual reality into teaching practice. This transformation process has crystallised different pedagogies, even within the same course. One pedagogical aim was for students to learn to use virtual reality (VR) as a professional competence, while another was to use VR as a tool for learning subject content (building design). This case study raises general issues regarding teachers' use of technology for teaching, addressed in the research tradition of technological, pedagogical and content knowledge (TPACK). However, to delve deeper into the educational transformation processes, this article adds an educational sociological perspective, including concepts from Legitimation Code Theory (LCT). With this background, this article raises new questions about the TPACK concept and discusses how the technological knowledge domains in the TPACK model can be differentiated to reflect various digital technologies and their functions, particularly in professional education.
虚拟现实技术教学
数字技术日益影响到包括高等教育在内的所有教育领域,为专业背景开发了特定学科的技术,同时还开发了通用的通信和协作工具。本文借鉴了在丹麦建筑结构设计学士课程中进行的案例研究,跟踪教师如何将虚拟现实技术知识转化为教学实践。这一转变过程结晶了不同的教学法,即使是在同一门课程中。一个教学目标是让学生学会使用虚拟现实(VR)作为一种专业能力,而另一个是使用VR作为学习学科内容(建筑设计)的工具。本案例研究提出了关于教师使用技术进行教学的一般问题,这些问题在技术、教学和内容知识(TPACK)的研究传统中得到了解决。然而,为了更深入地探讨教育转型过程,本文增加了一个教育社会学的视角,包括合法性法典理论(LCT)的概念。在此背景下,本文提出了关于TPACK概念的新问题,并讨论了如何区分TPACK模型中的技术知识领域,以反映各种数字技术及其功能,特别是在专业教育中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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