Character shading of Uncharted 4

Yibing Jiang
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引用次数: 1

Abstract

The challenges of character shading in Uncharted 4: volumetric feeling of the hair, using shader packages for different surfaces, performance for main characters and crowds, dynamic wear and tear. The Naughty Dog team debated which should be more important: image quality or creativity of character design, since it's already challenging enough to make sure everything is running in real time. Eventually, after deciding that gameplay should always be the first priority, they tried many different approaches and rewrote different shaders several times to achieve a result that seemed impossible when they began the project.
《神秘海域4》中的人物阴影
《神秘海域4》中角色着色的挑战:头发的体积感,使用不同表面的着色器包,主要角色和人群的表现,动态磨损。Naughty Dog团队争论哪个更重要:图像质量还是角色设计的创造性,因为它已经足够具有挑战性,以确保所有内容都是实时运行的。最终,在决定游戏玩法应该是第一优先级之后,他们尝试了许多不同的方法,并多次重写不同的着色器,以实现在项目开始时似乎不可能实现的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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