An improved protocol for the exactly-N problem*

N. Linial, A. Shraibman
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引用次数: 3

Abstract

In the 3-players exactly-N problem the players need to decide whether x + y + z = N for inputs x, y, z and fixed N. This is the first problem considered in the multiplayer Number On the Forehead (NOF) model. Even though this is such a basic problem, no progress has been made on it throughout the years. Only recently have explicit protocols been found for the first time, yet no improvement in complexity has been achieved to date. The present paper offers the first improved protocol for the exactly-N problem. This improved protocol has also interesting consequences in additive combinatorics. As we explain below, it yields a higher lower bound on the possible density of corner-free sets in [N] × [N].
精确n问题的改进协议*
在3人-N问题中,玩家需要决定输入x, y, z和固定N的x + y + z是否= N。这是多人模式中考虑的第一个问题。尽管这是一个如此基本的问题,但多年来一直没有取得任何进展。直到最近才首次发现显式协议,但迄今为止尚未实现复杂性的改进。本文提出了第一个改进的精确n问题的协议。这种改进的协议在加性组合学中也有有趣的结果。正如我们下面解释的那样,它产生了[N] × [N]中无角集可能密度的更高下界。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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