Real-Time 3D Fluid Interaction with a Haptic User Interface

J. Mora, Won-sook Lee
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引用次数: 16

Abstract

Imagine you are playing a videogame in which you impersonate a wizard who needs to create a potion in order to enchant your enemies. Through a desktop haptic probe, shaped as a baton, you are able to stir and feel the magical fluid inside a bowl. As you follow the potion recipe, you feel how the fluid changes its viscosity, density, velocity and other properties. Various hapto-visual user interfaces enable users to interact in three-dimensions with the digital world and receive realistic kinesthetic and tactile cues in a computer-generated environment. So far solid or deformable objects have been experimented for haptic-tactile feedback. In this paper we innovate by devising techniques that enable the haptical rendering of shape-less objects, such as fluids. Focusing on the real-time performance to enhance the user's experience, the system imitates the physical forces generated by the real-time fluid animation, stirring movements and fluid changes. We achieved real-time 3D fluid and overcame the challenges that arise during the integration of both haptics and graphics workspaces, the free-view visualization of 3D fluid volume, and the rendering of haptic forces. These fluid interaction techniques with haptic feedback have wide possible applications including game development and haptic communities.
实时3D流体交互与触觉用户界面
想象一下,你正在玩一款电子游戏,在游戏中你扮演一名巫师,他需要创造一种药剂来迷惑你的敌人。通过一个形状像指挥棒的台式触觉探针,你可以搅拌并感受到碗里神奇的液体。当你按照配方服用药水时,你会感觉到液体的粘度、密度、速度和其他特性是如何变化的。各种触觉视觉用户界面使用户能够与数字世界进行三维交互,并在计算机生成的环境中接收逼真的动觉和触觉提示。到目前为止,固体或可变形的物体已经进行了触觉-触觉反馈的实验。在本文中,我们通过设计技术进行创新,使无形状物体(如流体)的触觉渲染成为可能。注重实时性,增强用户体验,系统模拟实时流体动画、搅拌运动和流体变化所产生的物理力。我们实现了实时3D流体,并克服了在触觉和图形工作空间集成、3D流体体积的自由视图可视化和触觉力渲染过程中出现的挑战。这些带有触觉反馈的流体交互技术在游戏开发和触觉社区中有着广泛的应用前景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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