How Was It for You? Qualitative Observational Methods to Assess the Experiential Value of Two Immersive Augmented Reality Stories: A Case Study

Liam Noah Jefferies
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引用次数: 1

Abstract

Abstract Immersive storytelling using augmented reality is a well-established and widely researched practice with a growing body of literature spanning the last two decades in which researchers from various fields apply this technology to cultural spaces. Despite this, the methodologies used to assess the efficacy of these applications—even defined measures of what constitutes success—remain disparate and often aligned to the field from which they originated—these being HCI, Visitor Studies, and New Media Art. The form these interventions take and the modes of storytelling they employ is steadily diversifying alongside theories and definitions of what constitutes a story. In this context of divergence, a reimagination of the methods researchers use to evaluate and assess their projects would be useful to ensure the nuances of the engaged experience and the value it offers to audiences can be captured. This paper proposes a methodological approach, seeking to enable the evaluation of experiential value. This methodological approach is then applied to two augmented reality immersive stories, created by the author, the first an educational, linear narrative and the second a nonlinear narrative artwork. Using primarily qualitative narrative observation, participant interactions with both projects are explored, testing the application of experiential value as a measure and interrogating the chosen methodology's ability to capture it.
你感觉如何?定性观察方法评估两个沉浸式增强现实故事的体验价值:一个案例研究
利用增强现实技术进行沉浸式叙事是一种成熟且被广泛研究的实践,在过去的二十年中,来自不同领域的研究人员将这种技术应用于文化空间。尽管如此,用于评估这些应用程序的有效性的方法——甚至是定义成功的标准——仍然是不同的,并且经常与它们的起源领域一致,这些领域是HCI,游客研究和新媒体艺术。这些干预所采取的形式和它们所采用的讲故事的模式随着构成故事的理论和定义而稳步多样化。在这种分歧的背景下,重新设想研究人员用来评估和评估他们的项目的方法,将有助于确保能够捕捉到参与体验的细微差别及其为受众提供的价值。本文提出了一种方法方法,试图使经验价值的评估。然后将这种方法应用于作者创造的两个增强现实沉浸式故事,第一个是教育线性叙事,第二个是非线性叙事艺术作品。主要使用定性叙事观察,探索参与者与两个项目的互动,测试经验价值作为衡量标准的应用,并询问所选择的方法捕捉它的能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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