Commentary from the Editor-in-Chief

R. Maikala
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Although the primary user (e.g., a jockey) remains at the center of the product innovation, the author emphasizes the importance of considering other users throughout the design process. In Australia, health professionals (e.g., doctors, nurses, and ambulance officers) attend race meetings to monitor the jockeys’ health and safety. Since the medical staff must be able to maneuver the vests for proper treatment (in case of an injury), the author considers them co-dependent users. Gestri contends that the current safety equipment designs (e.g., safety vests, goggles, and helmets) restrict access to the injured body regions (e.g., chest, face, and head), thus diminishing the medical team’s ability to provide appropriate care. Therefore, she proposes a new vest design framework incorporating feedback from jockeys and medical staff. Overall, I am impressed with the dependency-based collaborative design framework suggested by Gestri, and I am optimistic that this design process will be useful beyond developing new safety vests. The second manuscript further demonstrates that ergonomics is all about designing for diverse users. As part of their study, Nazeer et al. researched the design and accessibility limitations of existing ablution facilities in mosques in Arar, Saudi Arabia. Using the information gained in their research, they proposed new design guidelines. For example, to accommodate various users (e.g., elderly and disabled), the authors proposed two ablution platforms, a single-step and two-step design (depending on available space). The new designs were then implemented in four mosques in Arar. The authors then used a structured questionnaire (developed in Arabic, English, and Urdu) to survey daily mosque visitors, thus getting feedback from users of various ethnicities. Finally, the new design guidelines and the overwhelmingly positive outcome resulting from their survey findings were submitted to the Department of Mosques in Arar, which agreed to implement them when constructing new mosques. The third paper presented in this issue discusses the role of diverse user experiences in designing Virtual Reality systems. For example, the automotive, healthcare, architecture, and construction industries have substantially increased their use of Virtual Reality in the last decade; however, the inclusion of diverse user experiences in the virtual simulation is still not considered in the design process. To investigate this issue, Ciccone et al. reviewed the limitations of Virtual Reality systems, particularly addressing the software barriers and physical design constraints of those systems currently under development. Subsequently, the authors recommend that the next-generation systems consider accessibility for the user that has impairments (i.e., vision, auditory, and motor) while giving importance to ergonomics in the system design (e.g., the weight of head-mounted displays, accounting for interpupillary distance). The authors should be commended for emphasizing inclusivity for users in designing new Virtual Reality systems. I hope you enjoy reading the papers in this April issue, including In the News column featuring tidbits related to human factors and ergonomics. And as always, I want to thank the editorial board and the ad-hoc reviewers who complete the peer review process in a timely fashion, so we can disseminate the best content every quarter to our readers. 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引用次数: 0

Abstract

Dear Readers, What do a horse track, a place of worship, and a virtual reality environment have in common? All of these environments involve human beings and thus require diverse user experience designs based on user-centered design principles and thinking. Moreover, diversity gives rise to new design challenges and opportunities. This issue of Ergonomics in Design covers three very different studies, all relevant to user experience design, but each with a different, new, and expanded “diverse user” perspective brought into the design process to improve the overall system. In the first paper, Gestri discusses the design process for an Australian jockey vest that extends the concept of user experience and user-centered design to include a co-dependent user. Although the primary user (e.g., a jockey) remains at the center of the product innovation, the author emphasizes the importance of considering other users throughout the design process. In Australia, health professionals (e.g., doctors, nurses, and ambulance officers) attend race meetings to monitor the jockeys’ health and safety. Since the medical staff must be able to maneuver the vests for proper treatment (in case of an injury), the author considers them co-dependent users. Gestri contends that the current safety equipment designs (e.g., safety vests, goggles, and helmets) restrict access to the injured body regions (e.g., chest, face, and head), thus diminishing the medical team’s ability to provide appropriate care. Therefore, she proposes a new vest design framework incorporating feedback from jockeys and medical staff. Overall, I am impressed with the dependency-based collaborative design framework suggested by Gestri, and I am optimistic that this design process will be useful beyond developing new safety vests. The second manuscript further demonstrates that ergonomics is all about designing for diverse users. As part of their study, Nazeer et al. researched the design and accessibility limitations of existing ablution facilities in mosques in Arar, Saudi Arabia. Using the information gained in their research, they proposed new design guidelines. For example, to accommodate various users (e.g., elderly and disabled), the authors proposed two ablution platforms, a single-step and two-step design (depending on available space). The new designs were then implemented in four mosques in Arar. The authors then used a structured questionnaire (developed in Arabic, English, and Urdu) to survey daily mosque visitors, thus getting feedback from users of various ethnicities. Finally, the new design guidelines and the overwhelmingly positive outcome resulting from their survey findings were submitted to the Department of Mosques in Arar, which agreed to implement them when constructing new mosques. The third paper presented in this issue discusses the role of diverse user experiences in designing Virtual Reality systems. For example, the automotive, healthcare, architecture, and construction industries have substantially increased their use of Virtual Reality in the last decade; however, the inclusion of diverse user experiences in the virtual simulation is still not considered in the design process. To investigate this issue, Ciccone et al. reviewed the limitations of Virtual Reality systems, particularly addressing the software barriers and physical design constraints of those systems currently under development. Subsequently, the authors recommend that the next-generation systems consider accessibility for the user that has impairments (i.e., vision, auditory, and motor) while giving importance to ergonomics in the system design (e.g., the weight of head-mounted displays, accounting for interpupillary distance). The authors should be commended for emphasizing inclusivity for users in designing new Virtual Reality systems. I hope you enjoy reading the papers in this April issue, including In the News column featuring tidbits related to human factors and ergonomics. And as always, I want to thank the editorial board and the ad-hoc reviewers who complete the peer review process in a timely fashion, so we can disseminate the best content every quarter to our readers. Best regards,
总编辑评论
亲爱的读者们,赛马场、礼拜场所和虚拟现实环境有什么共同之处?所有这些环境都涉及到人类,因此需要基于以用户为中心的设计原则和思维进行多样化的用户体验设计。此外,多样性带来了新的设计挑战和机遇。本期《设计中的人体工程学》涵盖了三个非常不同的研究,它们都与用户体验设计相关,但每个研究都将不同的、新的、扩展的“多样化用户”视角引入设计过程,以改进整个系统。在第一篇论文中,Gestri讨论了澳大利亚赛马背心的设计过程,将用户体验和以用户为中心的设计概念扩展到包括共同依赖的用户。虽然主要用户(例如骑师)仍然是产品创新的中心,但作者强调了在整个设计过程中考虑其他用户的重要性。在澳大利亚,卫生专业人员(如医生、护士和救护人员)参加比赛,监督骑师的健康和安全。由于医务人员必须能够操纵背心进行适当治疗(在受伤的情况下),提交人认为它们是相互依赖的使用者。Gestri认为,目前的安全设备设计(如安全背心、护目镜和头盔)限制了对受伤身体部位(如胸部、面部和头部)的接触,从而削弱了医疗团队提供适当护理的能力。因此,她提出了一种新的背心设计框架,结合了骑师和医务人员的反馈。总的来说,Gestri提出的基于依赖的协作设计框架给我留下了深刻的印象,我乐观地认为,这个设计过程将比开发新的安全背心更有用。第二份手稿进一步证明了人体工程学是为不同的用户设计的。作为研究的一部分,Nazeer等人研究了沙特阿拉伯阿拉尔地区清真寺现有洗浴设施的设计和可达性限制。利用在研究中获得的信息,他们提出了新的设计准则。例如,为了容纳不同的用户(如老年人和残疾人),作者提出了两个沐浴平台,一个是单步设计,一个是两步设计(取决于可用空间)。新的设计随后在阿拉尔的四座清真寺实施。然后,作者使用结构化问卷(以阿拉伯语、英语和乌尔都语开发)调查每天的清真寺游客,从而从不同种族的用户那里获得反馈。最后,新的设计准则和他们的调查结果所产生的压倒性的积极结果被提交给阿拉尔清真寺部门,该部门同意在建造新清真寺时实施这些准则。这期的第三篇论文讨论了不同用户体验在设计虚拟现实系统中的作用。例如,在过去十年中,汽车、医疗保健、建筑和建筑行业大幅增加了对虚拟现实的使用;然而,在设计过程中仍然没有考虑到虚拟仿真中包含不同的用户体验。为了研究这个问题,Ciccone等人回顾了虚拟现实系统的局限性,特别是解决了目前正在开发的这些系统的软件障碍和物理设计约束。随后,作者建议下一代系统考虑有缺陷的用户(即视觉,听觉和运动)的可访问性,同时在系统设计中重视人体工程学(例如,头戴式显示器的重量,考虑瞳孔间距)。作者在设计新的虚拟现实系统时强调了用户的包容性,这一点值得赞扬。我希望你喜欢阅读这个四月号的论文,包括新闻专栏中有关人的因素和人体工程学的花絮。与往常一样,我要感谢编辑委员会和特别审稿人,他们及时完成了同行评审过程,因此我们可以每个季度向读者传播最好的内容。最好的问候,
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