Rhythmic Body Movements of Laughter

Radoslaw Niewiadomski, M. Mancini, Yu Ding, C. Pelachaud, G. Volpe
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引用次数: 25

Abstract

In this paper we focus on three aspects of multimodal expressions of laughter. First, we propose a procedural method to synthesize rhythmic body movements of laughter based on spectral analysis of laughter episodes. For this purpose, we analyze laughter body motions from motion capture data and we reconstruct them with appropriate harmonics. Then we reduce the parameter space to two dimensions. These are the inputs of the actual model to generate a continuum of laughs rhythmic body movements. In the paper, we also propose a method to integrate rhythmic body movements generated by our model with other synthetized expressive cues of laughter such as facial expressions and additional body movements. Finally, we present a real-time human-virtual character interaction scenario where virtual character applies our model to answer to human's laugh in real-time. \
笑的有节奏的身体动作
本文主要从三个方面探讨了笑声的多模态表达。首先,我们提出了一种基于笑声片段谱分析的程序化方法来合成笑声的有节奏的身体动作。为此,我们从动作捕捉数据中分析笑声的身体动作,并使用适当的谐波重构它们。然后将参数空间缩减为二维空间。这些是实际模型的输入来产生连续的笑声和有节奏的身体动作。在本文中,我们还提出了一种方法,将我们的模型产生的有节奏的身体动作与其他合成的笑声表达线索(如面部表情和额外的身体动作)相结合。最后,我们提出了一个实时的人-虚拟角色交互场景,虚拟角色应用我们的模型实时回答人类的笑声。\
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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