Simulation of Flood Wave Surface by Fast Fourier Transform Based on Perlin Noise

Yulu Xu, Pengcheng Zhang, Yuelong Zhu, Sihua Lei
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Abstract

In the field of water conservancy, due to the particularity of flood control scheduling in a short period of time, the 3D flood visualization system has very high requirements for the authenticity and real-time performance of water simulation. Aiming at the problem of low fidelity and rendering real-time performance, this paper proposed a new water modeling method combining Fast Fourier Transform (FFT) algorithm and Perlin noise algorithm. The method of the FFT algorithm based on Perlin noise perturbation is used to generate the height map of the water surface, so as to achieve the purpose of simulating the water surface fluctuation. Because of the low complexity of the FFT algorithm and less computing resources, this method makes full use of this feature to ensure the real-time performance of water simulation rendering in the 3D flood visualization system. At the same time, the method also uses the perturbation of Perlin noise to solve the defect of relatively stable water surface fluctuation formed by the FFT algorithm, which greatly improves the authenticity of the water model.
基于柏林噪声的快速傅立叶变换洪水波面模拟
在水利领域,由于短时间内防洪调度的特殊性,三维洪水可视化系统对水模拟的真实性和实时性有很高的要求。针对图像保真度低、渲染实时性差的问题,提出了一种结合快速傅里叶变换(FFT)算法和柏林噪声算法的水体建模新方法。采用基于柏林噪声摄动的FFT算法的方法生成水面高度图,从而达到模拟水面波动的目的。由于FFT算法复杂度低,计算资源少,因此该方法充分利用了FFT算法的这一特点,保证了三维洪水可视化系统中水体模拟渲染的实时性。同时,该方法还利用柏林噪声的摄动,解决了FFT算法形成的水面波动相对稳定的缺陷,大大提高了水模型的真实性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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