Penerapan AI Melalui Pendekatan Heuristik Semilaritas Pada Game Edukasi Anak Usia Dini

Rendy Jemi Sahputra, Ari Muzakir
{"title":"Penerapan AI Melalui Pendekatan Heuristik Semilaritas Pada Game Edukasi Anak Usia Dini","authors":"Rendy Jemi Sahputra, Ari Muzakir","doi":"10.47747/jpsii.v1i4.547","DOIUrl":null,"url":null,"abstract":"Game is one of the rapidly growing industries in everyday life. Currently the game is very popular in all circles, both among children, teenagers and adults. However, there are still many games that only prioritize addictive elements and ignore educational elements. Therefore, here the author will build a game that has an educational element as a learning medium. This study will apply AI to an early childhood educational game through a heuristic semilarity approach to the habits of early childhood in answering questions such as equating in everyday life. This research will produce a game that can improve intelligence, creativity and memory at an early age such as guessing pictures, counting and arranging words randomly.","PeriodicalId":339837,"journal":{"name":"Jurnal Pengembangan Sistem Informasi dan Informatika","volume":"24 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-11-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Pengembangan Sistem Informasi dan Informatika","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.47747/jpsii.v1i4.547","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Game is one of the rapidly growing industries in everyday life. Currently the game is very popular in all circles, both among children, teenagers and adults. However, there are still many games that only prioritize addictive elements and ignore educational elements. Therefore, here the author will build a game that has an educational element as a learning medium. This study will apply AI to an early childhood educational game through a heuristic semilarity approach to the habits of early childhood in answering questions such as equating in everyday life. This research will produce a game that can improve intelligence, creativity and memory at an early age such as guessing pictures, counting and arranging words randomly.
通过化学方法对幼儿教育游戏的应用
游戏是日常生活中快速发展的产业之一。目前,这个游戏在各个领域都很受欢迎,无论是儿童、青少年还是成年人。然而,仍有许多游戏只注重成瘾性元素,而忽视教育元素。因此,本文作者将创造一款带有教育元素的游戏,并将其作为学习媒介。本研究将通过启发式相似性方法将人工智能应用于幼儿教育游戏中,以回答诸如日常生活中等号等问题的幼儿习惯。这项研究将开发一种能够在幼儿时期提高智力、创造力和记忆力的游戏,如猜图、数数、随机排列单词等。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信