Haptic rendering of parametric surfaces using a feedback stabilized extremal distance tracking algorithm

V. Patoglu, R. Gillespie
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引用次数: 7

Abstract

An extremal distance tracking algorithm is presented for convex parametric curves and surfaces undergoing rigid body motion. The geometric extremization problem is differentiated with respect to time to produce a dynamical system that incorporates dependence on both surface shape and rigid body motion. Extremization then takes place by integrating these dynamical equations, but with a feedback controller in place to stabilize the solution. A controller design using feedback linearization is developed that simultaneously accounts for surface shape and motion while asymptotically achieving (and maintaining) the extremal pair. Collision detection then takes place in a framework fully analogous to that used for multibody simulation. Local stability results are extended to provide global stability for body shapes composed of pieced-together convex parametric surface patches using a switching algorithm.
使用反馈稳定极值距离跟踪算法的参数曲面触觉渲染
针对刚体运动的凸参数曲线和曲面,提出了一种极值距离跟踪算法。几何极值问题与时间有关,以产生一个动力系统,该动力系统同时依赖于表面形状和刚体运动。然后,通过对这些动态方程进行积分来实现极值,但要有一个反馈控制器来稳定解。使用反馈线性化的控制器设计被开发,同时考虑表面形状和运动,同时渐近地实现(并保持)极值对。然后,碰撞检测在一个完全类似于用于多体仿真的框架中进行。利用切换算法将局部稳定性结果推广到由凸参数曲面块拼接而成的体形的全局稳定性。
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