Single access point based indoor localization technique for augmented reality gaming for children

C. P. Kumar, R. Poovaiah, Ajanta Sen, Priya Ganadas
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引用次数: 35

Abstract

In this paper we discuss our attempt to solve the problem of Indoor Localization for a game intended to enhance learning among children by involving them in `learning' along with `play'. The first part of the paper describes our methodology towards the construction of the Augmented Reality Game for enhancing astronomy learning in children, emphasizing the experiential nature of tangible interactions and the remote dimension which the game can take, due to the available social media tools, by bringing people into a virtual 3D space to interact with each other. To keep the game simple and less complicated, we employ Single Access Point based Indoor Localization technique for tracking players. In the latter part of the paper we discuss the Indoor Localization system being implemented to track real time location of the player in his/her physical environment and the same being mapped on a virtual game arena for facilitating remote play dimension. Technologies used for early prototype: - basic optics for creating a device that gives 3D illusion of celestial objects appearing on 2D screen, a Kinect-sensor environment, and potentiometer for interactions. Technologies for the game being currently developed: augmented and virtual reality elements, indoor position tracking using Kalman filter implemented inertial navigation system, with Wi-Fi RSSI data, onboard sensory data, geo-tagging.
基于单接入点的儿童增强现实游戏室内定位技术
在本文中,我们讨论了解决游戏室内定位问题的尝试,该游戏旨在通过让儿童参与“学习”和“玩”来提高他们的学习能力。论文的第一部分描述了我们构建增强现实游戏的方法,以增强儿童的天文学学习,强调有形互动的体验性质和游戏可以采取的远程维度,由于可用的社交媒体工具,通过将人们带入虚拟的3D空间相互互动。为了保持游戏的简单性和复杂性,我们采用基于单接入点的室内定位技术来跟踪玩家。在本文的后半部分,我们将讨论室内定位系统的实现,以跟踪玩家在他/她的物理环境中的实时位置,并将其映射到虚拟游戏舞台上,以促进远程游戏维度。用于早期原型的技术:-用于创建在2D屏幕上显示天体3D错觉的设备的基本光学,kinect传感器环境和用于交互的电位器。目前正在开发的游戏技术:增强和虚拟现实元素,使用卡尔曼滤波实现惯性导航系统的室内位置跟踪,Wi-Fi RSSI数据,车载传感数据,地理标记。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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