Mobile Based Real-Time Occlusion Between Real and Digital Objects in Augmented Reality

Pranav Jain, Conrad S. Tucker
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Abstract

In this paper, a mobile-based augmented reality (AR) method is presented that is capable of accurate occlusion between digital and real-world objects in real-time. AR occlusion is the process of hiding or showing virtual objects behind physical ones. Existing approaches that address occlusion in AR applications typically require the use of markers or depth sensors, coupled with compute machines (e.g., laptop or desktop). Furthermore, real-world environments are cluttered and contain motion artifacts that result in occlusion errors and improperly rendered virtual objects, relative to the real world environment. These occlusion errors can lead users to have an incorrect perception of the environment around them while using an AR application, namely not knowing a real-world object is present. Moving the technology to mobile-based AR environments is necessary to reduce the cost and complexity of these technologies. This paper presents a mobile-based AR method that brings real and virtual objects into a similar coordinate system so that virtual objects do not obscure nearby real-world objects in an AR environment. This method captures and processes visual data in real-time, allowing the method to be used in a variety of non-static environments and scenarios. The results of the case study show that the method has the potential to reduce compute complexity, maintain high frame rates to run in real-time, and maintain occlusion efficacy.
增强现实中基于移动的真实和数字对象之间的实时遮挡
本文提出了一种基于移动的增强现实(AR)方法,该方法能够实时准确地识别数字物体和现实物体之间的遮挡。AR遮挡是隐藏或显示物理对象背后的虚拟对象的过程。解决AR应用中遮挡问题的现有方法通常需要使用标记或深度传感器,再加上计算机器(例如笔记本电脑或台式机)。此外,现实世界的环境是混乱的,包含运动伪影,导致遮挡错误和不正确渲染的虚拟对象,相对于现实世界的环境。这些遮挡错误会导致用户在使用AR应用程序时对周围环境产生不正确的感知,即不知道现实世界中的物体存在。为了降低这些技术的成本和复杂性,将技术转移到基于移动的AR环境是必要的。本文提出了一种基于移动的AR方法,该方法将真实物体和虚拟物体置于相似的坐标系中,从而使虚拟物体在AR环境中不会遮挡附近的真实物体。该方法实时捕获和处理视觉数据,使该方法可用于各种非静态环境和场景。实例研究结果表明,该方法具有降低计算复杂度、保持高帧率实时运行和保持遮挡效果的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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