Hardware/Software Partitioned Implementation of Real-time Object-oriented Camera for Arbitrary-shaped MPEG-4 Contents

Jisu Kim, Hyuk-Jae Lee, Tae-Ho Lee, Myungje Cho, Jae-Beom Lee
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引用次数: 5

Abstract

Recently developed MPEG-4 part 2 compression standard provides a novel capability to handle arbitrary video objects. To support this capability, an efficient object segmentation technique is required. This paper proposes a real-time algorithm for foreground object segmentation in video sequences. The proposed algorithm consists of two steps: the first step that segments a frame into several sub-regions using spatio-temporal watershed transform and the second one that extracts a foreground object segment from the sub-regions generated in the first step. For real-time processing, the algorithm is partitioned into hardware and software parts so that computationally expensive parts are off-loaded from a processor and executed by hardware accelerators. Simulation results show that the proposed implementation can handle QCIF-size video at 15 fps to extract an accurate foreground object
面向任意形状MPEG-4内容的实时面向对象摄像机的软硬件分区实现
最近开发的MPEG-4 part 2压缩标准提供了处理任意视频对象的新功能。为了支持这种功能,需要一种有效的对象分割技术。提出了一种视频序列中前景目标的实时分割算法。该算法分为两步:第一步利用时空分水岭变换将帧分割成若干子区域;第二步从第一步生成的子区域中提取前景目标片段。为了实现实时处理,该算法被划分为硬件和软件两部分,从而将计算成本高的部分从处理器中卸载出来,由硬件加速器执行。仿真结果表明,该方法可以处理15 fps的qcif大小的视频,提取出准确的前景目标
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