Effect of Timer, Top Score and Leaderboard on Performance and Motivation in a Human Computing Game

Anjum Matin, Mardel Maduro, Rogerio de Leon Pereira, O. Savard
{"title":"Effect of Timer, Top Score and Leaderboard on Performance and Motivation in a Human Computing Game","authors":"Anjum Matin, Mardel Maduro, Rogerio de Leon Pereira, O. Savard","doi":"10.1145/3402942.3403000","DOIUrl":null,"url":null,"abstract":"The development of human computing games requires the implementation of different game mechanics to make them challenging, interesting and motivating. These mechanics are often borrowed from popular video games, but their outcomes on the quality of solutions obtained and player motivation are not fully understood. We analyze the effect of showing a timer, an achievable (top) score and a live leaderboard on players’ scores, puzzle completion time and motivation using different versions of a human computing game. We show that presenting a top score on a puzzle results in better solutions, but at the expense of completion time, whereas the presence of a timer has the opposite outcome. As for the live leaderboard, we have observed an almost significant interaction effect with the timer. This work offers guidance for human computing game developers about what to expect from these different game mechanics, and how players react to them.","PeriodicalId":421754,"journal":{"name":"Proceedings of the 15th International Conference on the Foundations of Digital Games","volume":"21 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-09-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 15th International Conference on the Foundations of Digital Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3402942.3403000","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5

Abstract

The development of human computing games requires the implementation of different game mechanics to make them challenging, interesting and motivating. These mechanics are often borrowed from popular video games, but their outcomes on the quality of solutions obtained and player motivation are not fully understood. We analyze the effect of showing a timer, an achievable (top) score and a live leaderboard on players’ scores, puzzle completion time and motivation using different versions of a human computing game. We show that presenting a top score on a puzzle results in better solutions, but at the expense of completion time, whereas the presence of a timer has the opposite outcome. As for the live leaderboard, we have observed an almost significant interaction effect with the timer. This work offers guidance for human computing game developers about what to expect from these different game mechanics, and how players react to them.
计时器、最高分和排行榜对人类计算机游戏中表现和动机的影响
人类计算游戏的开发需要执行不同的游戏机制,以使其具有挑战性、趣味性和激励性。这些机制通常是从流行的电子游戏中借鉴而来,但它们对解决方案的质量和玩家动机的影响却没有被完全理解。我们使用不同版本的人类计算游戏来分析显示计时器、可实现(最高)分数和实时排行榜对玩家分数、谜题完成时间和动机的影响。我们表明,在谜题中呈现最高分数会带来更好的解决方案,但这是以牺牲完成时间为代价的,而计时器的存在则会产生相反的结果。至于实时排行榜,我们已经观察到它与计时器的交互作用。这项工作为人类计算机游戏开发者提供了指导,让他们了解从这些不同的游戏机制中可以期待什么,以及玩家对它们的反应。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信