Effects of low video latency between visual information and physical sensation in immersive environments

Takuya Kadowaki, M. Maruyama, T. Hayakawa, Naoki Matsuzawa, Kenichiro Iwasaki, M. Ishikawa
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引用次数: 7

Abstract

This study aims to investigate the impact on the user's performance when there is latency between the user's physical input to the system and the visual feedback. We developed a video latency control system to film the user's hand movements and control the latency when displaying the video (The standard deviation is 0.38 ms). The minimum latency of the system is 4.3 ms, hence this enables us to investigate the performance for unknown low latency ranges. Using this system, we conducted experiments wherein 20 subjects performed a pointing task based on Fitts' law to clarify the effect of video latency, particularly for low latency. Experimental results showed that when the latency is over 24.3 ms, the user performance begins to decrease. This result will be applied to determine a standard limit for video latency in interactive video devices.
沉浸式环境中视觉信息和物理感觉之间低视频延迟的影响
本研究旨在探讨当用户对系统的物理输入与视觉反馈之间存在延迟时对用户性能的影响。我们开发了一个视频延迟控制系统,用于拍摄用户的手部运动,并控制视频显示时的延迟(标准偏差为0.38 ms)。系统的最小延迟为4.3 ms,因此这使我们能够在未知的低延迟范围内研究性能。利用该系统,我们进行了实验,其中20名受试者基于Fitts定律执行指向任务,以阐明视频延迟的影响,特别是对于低延迟。实验结果表明,当延迟超过24.3 ms时,用户性能开始下降。该结果将用于确定交互式视频设备中视频延迟的标准限制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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