Bringing real objects, spaces, actions, and interactions into social VR

Misha Sra, C. Schmandt
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引用次数: 8

Abstract

We present a novel multiuser virtual reality (VR) system where the physical world is used as a template for the placement of walls, furniture, and objects in the virtual world so as to create a correspondence in scale, spatial layout, and object placement between the two spaces. Through this association between the real and virtual world, users are able to walk freely while wearing a head-mounted device, avoid obstacles like walls and furniture, interact with each other and with objects just like they would in real life, bringing us closer to the realization of realistic collaborative virtual environments. Preliminary deployment during our lab's semi-annual open house shows that the system has potential to offer a high degree of presence in VR.
将真实的物体、空间、动作和互动带入社交虚拟现实
我们提出了一种新的多用户虚拟现实(VR)系统,其中物理世界被用作虚拟世界中墙壁,家具和物体放置的模板,以便在两个空间之间创建规模,空间布局和物体放置的对应关系。通过这种现实世界与虚拟世界之间的联系,用户可以戴着头戴式设备自由行走,避开墙壁和家具等障碍物,像在现实生活中一样与他人和物体互动,使我们更接近现实协作虚拟环境的实现。在我们实验室半年一次的开放日期间的初步部署表明,该系统有潜力在VR中提供高度的存在感。
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