A Time-Line Approach for the Generation of Simulated Settlements

Benjamin Williams, C. Headleand
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引用次数: 7

Abstract

In this paper we present a model for procedurally generating virtual settlements populated with roads, land parcels and buildings. Our model improves on existing research by considering historical influence on settlement growth. To do this, an interactive time-line is used, allowing for a designer to specify a number of architectural periods. These architectural periods are then used in the generation process, giving the designer a robust tool to interactively generate photo-realistic urban scenes. Our results show that a variety of settlement types and sizes can be generated. In addition, we demonstrate that road patterns within real-world settlements can be created using our system.
模拟聚落生成的时间线方法
在本文中,我们提出了一个模型,用于程序生成虚拟定居点,其中包括道路,土地和建筑物。我们的模型通过考虑历史对聚落增长的影响来改进现有的研究。为此,使用了交互式时间线,允许设计人员指定许多体系结构时期。然后将这些建筑时期用于生成过程中,为设计师提供了一个强大的工具来交互式地生成逼真的城市场景。我们的研究结果表明,可以产生多种沉降类型和大小。此外,我们还展示了使用我们的系统可以创建现实世界住区中的道路模式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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