A Decision Tree Based Method for Extracting Important Elements of In-Applications Purchase

Long-Sheng Chen, Meng-Ru Lin, Jing-Rong Chang
{"title":"A Decision Tree Based Method for Extracting Important Elements of In-Applications Purchase","authors":"Long-Sheng Chen, Meng-Ru Lin, Jing-Rong Chang","doi":"10.1109/CMCSN.2016.23","DOIUrl":null,"url":null,"abstract":"With rapid development of mobile communications services and handheld devices, it led to explosive growth in mobile applications (App). Related works also indicated that game Apps have become the biggest source of revenue compared to other kinds of Apps. Recent surveys have found that the mobile games industry will account for ever increasing contributions, with a market share approaching 35% by 2020. Therefore, the game App providers need to know how to design products to satisfy consumer's needs and how to increase revenue from Apps. In particular, in-App purchase is the major revenue models for game Apps. Consequently, this study attempts to define the potential factors of influencing in-App purchase behaviors of game users. Then, we use decision trees (DT) to identify important factors. The findings can be used as a reference when designing game Apps for game developers and researchers to increase profit of game Apps.","PeriodicalId":153377,"journal":{"name":"2016 Third International Conference on Computing Measurement Control and Sensor Network (CMCSN)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 Third International Conference on Computing Measurement Control and Sensor Network (CMCSN)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CMCSN.2016.23","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

Abstract

With rapid development of mobile communications services and handheld devices, it led to explosive growth in mobile applications (App). Related works also indicated that game Apps have become the biggest source of revenue compared to other kinds of Apps. Recent surveys have found that the mobile games industry will account for ever increasing contributions, with a market share approaching 35% by 2020. Therefore, the game App providers need to know how to design products to satisfy consumer's needs and how to increase revenue from Apps. In particular, in-App purchase is the major revenue models for game Apps. Consequently, this study attempts to define the potential factors of influencing in-App purchase behaviors of game users. Then, we use decision trees (DT) to identify important factors. The findings can be used as a reference when designing game Apps for game developers and researchers to increase profit of game Apps.
基于决策树的应用内采购重要要素提取方法
随着移动通信服务和手持设备的快速发展,导致移动应用程序(App)的爆炸式增长。相关研究也表明,与其他类型的应用相比,游戏应用已成为最大的收益来源。最近的调查发现,手机游戏行业的贡献将不断增加,到2020年市场份额将接近35%。因此,游戏App供应商需要知道如何设计产品来满足消费者的需求,以及如何从App中增加收益。特别是应用内购买是游戏应用的主要盈利模式。因此,本研究试图定义影响游戏用户应用内购买行为的潜在因素。然后,我们使用决策树(DT)来识别重要因素。研究结果可供游戏开发者和研究人员在设计游戏app时参考,以提高游戏app的利润。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信