{"title":"Augmented reality live-action compositing","authors":"T. Pintaric","doi":"10.1109/ISMAR.2003.1240748","DOIUrl":null,"url":null,"abstract":"This report describes a system that performs live-action compositing of physical and virtual objects to a panoramic background image in real-time at interactive rates. A static camera is directed towards a 40 cm/sup 3/ miniature stage, whose backdrop has been colored in chromatic green. Users can add virtual objects and manipulate their parameters within the scene by using a proxy device that consists of a small rod attached to a fiducial marker. Our system runs on commodity hardware such as a notebook equipped with a firewire video camera. The necessary chroma-keying and adaptive difference-matting algorithms have been implemented on a GPU using fragment shading.","PeriodicalId":296266,"journal":{"name":"The Second IEEE and ACM International Symposium on Mixed and Augmented Reality, 2003. Proceedings.","volume":"2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2003-10-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"The Second IEEE and ACM International Symposium on Mixed and Augmented Reality, 2003. Proceedings.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISMAR.2003.1240748","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This report describes a system that performs live-action compositing of physical and virtual objects to a panoramic background image in real-time at interactive rates. A static camera is directed towards a 40 cm/sup 3/ miniature stage, whose backdrop has been colored in chromatic green. Users can add virtual objects and manipulate their parameters within the scene by using a proxy device that consists of a small rod attached to a fiducial marker. Our system runs on commodity hardware such as a notebook equipped with a firewire video camera. The necessary chroma-keying and adaptive difference-matting algorithms have been implemented on a GPU using fragment shading.