Educational Games in Elementary Education: Unlocking the Potentials

Said F. AlAli, Asma K. Al Hosni
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Abstract

The advent of technology has made big strides in the development of humans’ life in different spheres. The integration of technology in education has introduced other teaching methods that could improve and emulate the traditional way of teaching. The use of educational games is a by-product of integrating technology into teaching to enhance teaching methods and students’ performance. This study, hence, aims to evaluate the effect of using educational games in teaching mathematics to second-graders in a Palestinian school using a quasi-experimental approach. Thirty male and female second-graders from Al Aqsa Integrated School, Kuala Lumpur, were the targeted sample. The sample was divided into an experimental group and a control group. A selected educational game was used to explain mathematics lessons, namely addition within 99 or 999, to the experimental group. The same content was taught to the students in the control group using the traditional method. Findings showed that teaching mathematics via educational games was significantly effective in improving students’ achievement in the experimental group compared to the achievement of their counterparts taught via the traditional method. These findings provide evidence that educational games could substantially improve primary second-grade students’ skills in mathematics compared to the traditional teaching method.
基础教育中的教育游戏:释放潜能
科技的出现使人类生活在不同领域的发展取得了巨大的进步。技术与教育的融合引入了其他教学方法,这些方法可以改进和模仿传统的教学方式。教育游戏的使用是将技术融入教学以提高教学方法和学生表现的副产品。因此,本研究旨在评估在巴勒斯坦一所学校采用准实验方法对二年级学生进行数学教学时使用教育游戏的效果。来自吉隆坡阿克萨综合学校的30名男女二年级学生是目标样本。将样本分为实验组和对照组。一个选定的教育游戏被用来向实验组解释数学课程,即99或999内的加法。使用传统方法对对照组学生进行相同内容的教学。研究结果表明,与传统方法相比,通过教育游戏进行数学教学对实验组学生的成绩有显著的提高。这些发现提供了证据,证明与传统教学方法相比,教育游戏可以显著提高小学二年级学生的数学技能。
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