Applying Ray Tracing for Virtual Reality and Industrial Design

I. Wald, Andreas Dietrich, Carsten Benthin, A. Efremov, Tim Dahmen, Johannes Günther, V. Havran, H. Seidel, P. Slusallek
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引用次数: 29

Abstract

Computer aided design (CAD) and virtual reality (VR) are becoming increasingly important tools for industrial design applications. Unfortunately, there is a huge and growing gap between what data CAD engineers are working on, what rendering quality is needed by designers and executives to faithfully judge a design variant, and what rendering capabilities are offered by commonly available VR frameworks. In particular, existing VR systems cannot currently cope with the accuracy demanded by CAD engineers, nor can they deliver the photo-realistic rendering quality and reliability required by designers and decision makers. In this paper, we describe a ray tracing based virtual reality framework that closes these gaps. In particular, the proposed system supports direct ray tracing of trimmed freeform surfaces even for complex models of thousands of patches, allows for accurately simulating reflections and refraction for glass and car paint effects, offers support for direct integration of measured materials via bidirectional texture functions and even allows for soft environmental lighting from high dynamic range environment maps. All of these effects can be delivered interactively and are demonstrated on a real-world industrial model, a complete Mercedes C-Class car
光线追踪在虚拟现实和工业设计中的应用
计算机辅助设计(CAD)和虚拟现实(VR)正在成为工业设计应用中越来越重要的工具。不幸的是,在CAD工程师正在处理的数据,设计师和高管需要什么样的渲染质量来忠实地判断设计变体,以及常用VR框架提供的渲染能力之间存在巨大且不断扩大的差距。特别是,现有的VR系统目前无法满足CAD工程师所要求的精度,也无法提供设计师和决策者所要求的逼真的渲染质量和可靠性。在本文中,我们描述了一个基于光线追踪的虚拟现实框架,以弥补这些差距。特别是,所提出的系统支持直接光线追踪修剪自由曲面,即使是数千块的复杂模型,允许精确模拟玻璃和汽车油漆效果的反射和折射,通过双向纹理功能提供对测量材料的直接集成支持,甚至允许高动态范围环境地图的软环境照明。所有这些效果都可以交互传递,并在现实世界的工业模型上进行演示,即一辆完整的梅赛德斯c级轿车
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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