Overview of UX-UI Via Virtual Reality Project in Preserving the Intangible Cultural Heritage of Negeri Sembilan, Malaysia

R. Othman, Masitah Ahmad, Othman Ibrahim, Haziah Sa’ari, Siti Nuur-Ila Mat Kamal, Aflah Isa Darami
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Abstract

Cultural heritage in general consists of inventions and practices of a society that need to be preserved and pass forward to other generations. Some of the heritage produced in a form of cultural property, such as tangible artefacts like buildings or artistic creations. However, other forms of culture can only be audio or visually recorded but cannot be touched or stored physically. It is delivered in a form of song, music, folklore, dance, drama, skills, cuisine, craft and ceremonies which are known as intangible cultural heritage. This research is conceptually highlighting on regaining and preserving the culture of Negeri Sembilan's Minangkabau people via digital mean. It is an initiative to sustain essential heritage elements focusing on profiling the identity of each 12 tribes (Suku) in Negeri Sembilan. Intended to develop a model to digitize the traditional dance moves and rhythm used in its songs (Gurindam) and as well as appreciating its priceless values. This study acquires mix methods to carry out a systematic review of both works of literature about intangible cultural heritage and how it can be digitally preserved with the use of virtual reality. Structured interviews and surveys among professional individuals and bodies related to these fields also planned to accomplish. The objectives of the study are to (1) to develop a comprehensive profile of Minangkabau tribes (suku) in Negeri Sembilan, (2) to investigate the types of the intangible cultural heritage of Negeri Sembilan traditions and (3) to design a novel virtual reality model representing a sense of facial expression, sound processing, and motions' capture. The highlights of this article include: (a) the problem statement and gaps of the literature components, (b) the inclusion criteria in the proposing methods used for the research design and (c) discussions for future works relative to UX and UI.
马来西亚森美兰州非物质文化遗产保护的虚拟现实UX-UI项目概述
文化遗产一般由一个社会的发明和实践组成,需要保存并传给下一代。一些遗产以文化财产的形式产生,如有形的人工制品,如建筑物或艺术创作。然而,其他形式的文化只能以声音或视觉记录,而不能触摸或物理存储。它以歌曲、音乐、民俗、舞蹈、戏剧、技能、美食、工艺和仪式的形式传播,被称为非物质文化遗产。这项研究从概念上强调通过数字手段恢复和保护森美兰州米南卡堡人的文化。这是一项旨在维持基本遗产元素的倡议,重点是描绘森美兰州每12个部落(Suku)的身份。打算开发一个模型,将其歌曲(Gurindam)中使用的传统舞蹈动作和节奏数字化,并欣赏其无价的价值。本研究采用混合方法,对非物质文化遗产文献以及如何利用虚拟现实技术对非物质文化遗产进行数字化保护进行系统回顾。还计划在与这些领域有关的专业个人和机构之间进行结构化访谈和调查。本研究的目的是:(1)发展森美兰州米南卡堡部落(suku)的全面概况,(2)调查森美兰州传统非物质文化遗产的类型,(3)设计一个新颖的虚拟现实模型,代表面部表情,声音处理和动作捕捉的感觉。本文的重点包括:(a)问题陈述和文献成分的差距,(b)用于研究设计的建议方法的纳入标准,以及(c)与UX和UI相关的未来工作的讨论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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