Study of the User's Eye Tracking to Analyze the Blinking Behavior While Playing a Video Game to Identify Cognitive Load Levels

Lagunes-Ramírez Derick, G. Gabriel, López-Sánchez Máximo, Fragoso-Díaz Olivia, Castro-Sánchez Noé, Juan C. Olivares-Rojas
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引用次数: 3

Abstract

As eye tracking studies are becoming more common, eye behavior is being explored in different scientific fields as it can be analyzed to detect changes in the mental state of users. In this way the development of new products or technologies could include eye tracking as an objective way of obtaining feedback from users. This paper presents an experiment that compares the eye behavior of users' blinks during interaction with two different levels of difficulty in a video game. The results of the experiment show that the participants' blink rate per minute was significantly reduced, according to the state-of-the-art normal blink behavior, during the two tasks. However, it is also shown that there is no significant difference between the samples taken, which is attributable to the fact that interaction with video games, in any difficulty, represents high cognitive load.
使用眼动追踪分析用户在玩电子游戏时的眨眼行为以识别认知负荷水平的研究
随着眼动追踪研究越来越普遍,不同的科学领域正在探索眼动行为,因为它可以通过分析来检测用户精神状态的变化。通过这种方式,新产品或新技术的开发可以将眼动追踪作为获得用户反馈的客观方式。本文提出了一个实验,比较了用户在电子游戏中两种不同难度的交互过程中眨眼的眼睛行为。实验结果表明,在这两项任务中,参与者的每分钟眨眼频率明显降低。然而,研究也表明,样本之间没有显著差异,这是由于与电子游戏的互动,在任何难度下,都代表着高认知负荷。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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