Scalability in computing for today and tomorrow

D. Parry
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引用次数: 2

Abstract

Achieving scalability in computer systems without sacrificing usability, requires a synergistic combination of system architecture, fundamental technologies, and implementation. This paper discusses how the Silicon Graphics Origin system utilizes these elements to create a truly scalable microprocessor and makes predictions of how these elements will evolve to provide performance growth into the next century. The paper begins by reviewing current multiprocessor alternatives, and producing the notion of a scalable SMP. The second part of the paper focuses on a particular instance of a scalable SMP, the Silicon Graphics Origin multiprocessor and its S/sup 2/MP memory architecture. We give an overview of the Origin system architecture and then discuss some of the core technologies and key implementation components of the system. In the final section we examine how technology trends will impact system architecture and what key technologies and implementation strategies are implied by those trends. We go on to predict that clusters of scalable shared-memory multiprocessors will become the dominant, multiprocessor architecture.
今天和未来计算的可伸缩性
在不牺牲可用性的情况下实现计算机系统的可伸缩性,需要系统架构、基础技术和实现的协同组合。本文讨论了Silicon Graphics Origin系统如何利用这些元素来创建一个真正可扩展的微处理器,并预测了这些元素将如何发展,以提供下个世纪的性能增长。本文首先回顾了当前的多处理器替代方案,并提出了可扩展SMP的概念。论文的第二部分重点介绍了可扩展SMP的一个特定实例,即Silicon Graphics Origin多处理器及其S/sup 2/MP内存体系结构。我们给出了Origin系统架构的概述,然后讨论了该系统的一些核心技术和关键实现组件。在最后一节中,我们将研究技术趋势将如何影响系统架构,以及这些趋势隐含了哪些关键技术和实现策略。我们继续预测,可伸缩的共享内存多处理器集群将成为占主导地位的多处理器架构。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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