Investigating motor skill training and user arousal levels in VR : Pilot Study and Observations

Unnikrishnan Radhakrishnan, Alin Blindu, Francesco Chinello, Konstantinos Koumaditis
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引用次数: 1

Abstract

Virtual Reality (VR) for skill training is seeing increasing interest from academia and industry thanks to the highly immersive and realistic training opportunities they offer. Of the many factors affecting the effectiveness of training in VR, the arousal levels of the users merit a closer examination. Though subjective methods of measuring arousal exist in VR literature, there is potential in using cost-effective sensors to directly measure these from bio-signals generated by the nervous system. We introduce the design of preliminary observations from a pilot study exploring user’s arousal levels and performance while executing a series of fine motor skill tasks (buzzwire tracing). Future directions of the work are also discussed.
调查VR中的运动技能训练和用户觉醒水平:试点研究和观察
由于虚拟现实(VR)提供了高度身临其境和逼真的培训机会,学术界和工业界对其技能培训的兴趣越来越大。在影响VR训练效果的诸多因素中,用户的觉醒水平值得进一步研究。虽然VR文献中存在测量唤醒的主观方法,但使用具有成本效益的传感器直接测量神经系统产生的生物信号是有潜力的。我们介绍了一项试点研究的初步观察设计,该研究探索了用户在执行一系列精细运动技能任务(buzzwire tracing)时的唤醒水平和表现。并对今后的研究方向进行了讨论。
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