S. Mammen, Andreas Müller, Marc Erich Latoschik, M. Botsch, K. Brukamp, Carsten Schröder, M. Wacker
{"title":"VIA VR: A Technology Platform for Virtual Adventures for Healthcare and Well-Being","authors":"S. Mammen, Andreas Müller, Marc Erich Latoschik, M. Botsch, K. Brukamp, Carsten Schröder, M. Wacker","doi":"10.1109/VS-Games.2019.8864580","DOIUrl":null,"url":null,"abstract":"To harness the potential of virtual reality (VR) in the healthcare sector, the expenditures for users such as clinics, doctors or health insurances, have to be reduced - a requirement the technology platform VIA VR (an acronym from “virtual reality adventures” and VR) promises to fulfill by combining several key technologies to allow specialists from the healthcare sector to create high-impact VR adventures without the need for a background in programming or the design of virtual worlds. This paper fleshes out the concept of VIA VR, its technological pillars and the planned R&D agenda.","PeriodicalId":285804,"journal":{"name":"2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)","volume":"12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VS-Games.2019.8864580","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6
Abstract
To harness the potential of virtual reality (VR) in the healthcare sector, the expenditures for users such as clinics, doctors or health insurances, have to be reduced - a requirement the technology platform VIA VR (an acronym from “virtual reality adventures” and VR) promises to fulfill by combining several key technologies to allow specialists from the healthcare sector to create high-impact VR adventures without the need for a background in programming or the design of virtual worlds. This paper fleshes out the concept of VIA VR, its technological pillars and the planned R&D agenda.