A novel approach for system level synthesis of multi-core system architectures from TPG models

K. Yehia, M. Safar, Hassan A. Youness, Mohamed Abdelsalam, A. Salem
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引用次数: 0

Abstract

A multi-processor system is an integrated circuit containing multiple processor cores that implements most of the functionality of a complex electronic system and some other components like FPGA/ASIC on a single chip. In this paper, we present a novel approach to synthesize multi-core system architectures from Task Precedence Graphs (TPG) models. The front end engine applies efficient algorithm for scheduling and communication contention resolving to obtain the optimal multi-core system architecture in terms of number of processor cores, number of busses, task-to-processor/channel-to-bus mapping, optimal schedule, and hardware-software (HW-SW) partition. The scheduling and mapping algorithms produce the optimality of mapping tasks onto cores. The partitioning technique reduces the overall execution time and number of buses among the cores. The back end engine generates a SystemC simulation model using a well-known commercial tool model generation library. The viability and potential of the proposed algorithms are demonstrated by a case study and extensive experimental results to conclude that the proposed approach is an efficient scheme to obtain the optimality of scheduling, mapping and partitioning with hard and large task graph problems.
基于TPG模型的多核系统架构系统级综合的新方法
多处理器系统是包含多个处理器核心的集成电路,它实现了复杂电子系统的大部分功能,并在单个芯片上实现了一些其他组件,如FPGA/ASIC。本文提出了一种从任务优先图(TPG)模型合成多核系统架构的新方法。前端引擎采用高效的调度和通信争用解决算法,从处理器核数、总线数、任务到处理器/通道到总线映射、最优调度、硬件软件(HW-SW)分区等方面获得最优的多核系统架构。调度和映射算法产生了将任务映射到核心的最优性。分区技术减少了内核之间的总体执行时间和总线数量。后端引擎使用知名的商业工具模型生成库生成SystemC仿真模型。通过实例研究和大量的实验结果,证明了所提算法的可行性和潜力,表明所提方法是一种有效的方案,可用于求解复杂和大型任务图问题的调度、映射和划分的最优性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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