Performance Analysis of Random Backoff based D2D Discovery in Cellular Networks

Zhongyang Yu, Boon-Chong Seet
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Abstract

Device to Device (D2D) communication is one of the key features of future 5th generation (5G) cellular networks. Most D2D researchers have focused on the data communication phase, assuming the device discovery has already been done. However, there are still many challenges in the discovery phase, with the transmission collision as one of the critical problems to be resolved. Collisions occur when the number of beacon-transmitting D2D user equipment (UEs) exceeds the limited amount of discovery resources, resulting in two or more UEs selecting the same resource to transmit their beacons simultaneously. One promising way of avoiding continuous collisions is to undertake a random backoff upon the occurrence of the first collision. In this paper, the performance of a random-backoff based D2D discovery (RDD) scheme with beta-distributed UE arrivals is analyzed in terms of the discovery rate and discovery latency. The impact of different parameters such as the maximum number of transmission attempts and backoff window length on the performance of the RDD scheme are also investigated.
蜂窝网络中基于随机后退的D2D发现性能分析
设备到设备(D2D)通信是未来第五代(5G)蜂窝网络的关键特征之一。大多数D2D研究人员都把重点放在数据通信阶段,假设设备发现已经完成。然而,在发现阶段仍然面临许多挑战,传输碰撞是需要解决的关键问题之一。当发送信标的D2D用户设备(ue)的数量超过发现资源的限制数量时,就会发生冲突,导致两个或多个ue同时选择相同的资源来发送信标。避免连续碰撞的一种有希望的方法是在第一次碰撞发生时进行随机后退。本文从发现率和发现延迟两个方面分析了一种基于随机回退的分布式终端到达的D2D发现(RDD)方案的性能。研究了最大传输尝试数和回退窗长度等参数对RDD方案性能的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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