Texture Simplification in 3D Maps for Visualization at Low Resolution

I. R. Khan, M. Okuda
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引用次数: 5

Abstract

Three-dimensional (3D) urban models, come with huge data size, mainly consisting of the information of geometry and the texture, and the simplification of both is often needed for efficient streaming, rendering and visualization. In this paper, we present different techniques for simplification of different types of the texture images in 3D urban maps, aiming at their visualization on low resolution screens, such as those of the cell phones. We sort the images into two different classes based on their certain features, and develop suitable simplification techniques for each class. The simplified images preserve the main features and have significantly smaller size as compared to the originals
纹理简化在3D地图可视化在低分辨率
三维城市模型具有巨大的数据量,主要由几何信息和纹理信息组成,为了实现高效的流化、渲染和可视化,往往需要对两者进行简化。在本文中,我们提出了不同的技术来简化不同类型的纹理图像在三维城市地图,针对他们的可视化低分辨率的屏幕,如手机。我们根据图像的某些特征将其分为两类,并针对每一类开发合适的简化技术。与原始图像相比,简化后的图像保留了主要特征,并且尺寸明显更小
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