Selective rendering with graphical saliency model

L. Dong, Weisi Lin, Ce Zhu, S. H. Soon
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引用次数: 4

Abstract

In this work, we firstly identify the shortcomings of the existing work of selective image rendering. In order to remedy the identified problems, we put forward the concept and formulation of a graphical saliency model (GSM) for selective image rendering applications, in which the sampling rate is determined adaptively according to the resultant saliency map under a computation budget. Different from the existing visual attention (VA) models which have been devised for natural image/video processing and applied to image rendering, the GSM considers the characteristics of the rendering process and aims to detect regions which require high computation to be rendered for good use of the said budget. The proposed GSM improves a VA model by incorporating a metric of rendering complexity. Experiment results show that, under a limited computation budget, selective rendering guided by the proposed GSM can achieve better perceived graphic quality, compared with that merely based upon a VA model.
图形显著性模型的选择性渲染
在这项工作中,我们首先指出了现有选择性图像渲染工作的不足之处。为了解决这些问题,我们提出了一种图形显著性模型(GSM)的概念和公式,用于选择性图像渲染应用,其中采样率在计算预算下根据生成的显著性图自适应确定。与现有的用于自然图像/视频处理并应用于图像渲染的视觉注意(VA)模型不同,GSM考虑了渲染过程的特点,旨在检测需要高计算量的区域,以充分利用所述预算。提出的GSM通过加入渲染复杂性度量来改进VA模型。实验结果表明,在计算预算有限的情况下,与仅基于VA模型的选择性渲染相比,基于GSM的选择性渲染可以获得更好的感知图形质量。
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