Towards efficient edge cloud augmentation for virtual reality MMOGs

Wuyang Zhang, Jiachen Chen, Yanyong Zhang, D. Raychaudhuri
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引用次数: 81

Abstract

With the popularity of Massively Multiplayer Online Games (MMOGs) and Virtual Reality (VR) technologies, VR-MMOGs are developing quickly, demanding ever faster gaming interactions and image rendering. In this paper, we identify three main challenges of VR-MMOGs: (1)a stringent latency requirement for frequent local view change responses, (2) a high bandwidth requirement for constant refreshing, and (3)a large scale requirement for a large number of simultaneous players. Understanding that a cloud-centric gaming architecture may struggle to deliver the latency/bandwidth requirements, the game development community is attempting to leverage edge cloud computing. However, one problem remains unsolved: how to distribute the work among the user device, the edge clouds, and the center cloud to meet all three requirements especially when users are mobile. In this paper, we propose a hybrid gaming architecture that achieves clever work distribution. It places local view change updates on edge clouds for immediate responses, frame rendering on edge clouds for high bandwidth, and global game state updates on the center cloud for user scalability. In addition, we propose an efficient service placement algorithm based on a Markov decision process. This algorithm dynamically places a user's gaming service on edge clouds while the user moves through different access points. It also co-places multiple users to facilitate game world sharing and reduce the overall migration overhead. We derive optimal solutions and devise efficient heuristic approaches. We also study different algorithm implementations to speed up the runtime. Through detailed simulation studies, we validate our placement algorithms and also show that our architecture has the potential to meet all three requirements of VR-MMOGs.
面向虚拟现实mmog的高效边缘云增强
随着大型多人在线游戏(mmog)和虚拟现实(VR)技术的普及,VR- mmog正在迅速发展,对游戏交互和图像渲染的要求越来越高。在本文中,我们确定了vr - mmog的三个主要挑战:(1)对频繁的局部视图变化响应的严格延迟要求,(2)对持续刷新的高带宽要求,以及(3)对大量同时玩家的大规模要求。了解到以云为中心的游戏架构可能难以满足延迟/带宽需求,游戏开发社区正在尝试利用边缘云计算。然而,有一个问题仍然没有解决:如何在用户设备、边缘云和中心云中分配工作,以满足所有这三个需求,特别是当用户是移动的时候。在本文中,我们提出了一种实现智能工作分配的混合游戏架构。它将本地视图更改更新放在边缘云上以获得即时响应,将帧渲染放在边缘云上以获得高带宽,并将全局游戏状态更新放在中心云上以获得用户可扩展性。此外,我们还提出了一种基于马尔可夫决策过程的高效服务放置算法。当用户通过不同的接入点移动时,该算法动态地将用户的游戏服务放置在边缘云上。它还将多个用户放在一起,以促进游戏世界共享并减少总体迁移开销。我们推导出最优解并设计出有效的启发式方法。我们还研究了不同的算法实现来加快运行时间。通过详细的仿真研究,我们验证了我们的放置算法,并表明我们的架构有潜力满足vr - mmog的所有三个要求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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