Adaptive scene synchronization for virtual and mixed reality environments

Felix G. Hamza-Lup, J. Rolland
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引用次数: 11

Abstract

Technological advances in virtual environments facilitate the creation of distributed collaborative environments, in which the distribution of three-dimensional content at remote locations allows efficient and effective communication of ideas. One of the challenges in distributed shared environments is maintaining a consistent view of the shared information, in the presence of inevitable network delays and variable bandwidth. A consistent view in a shared 3D scene may significantly increase the sense of presence among participants and improve their interactivity. This paper introduces an adaptive scene synchronization algorithm and a framework for integration of the algorithm in a distributed real-time virtual environment. In spite of significant network delays, results show that objects can be synchronous in their viewpoint at multiple remotely located sites. Furthermore residual asynchronicity is quantified as a function of network delays and scalability.
虚拟和混合现实环境的自适应场景同步
虚拟环境中的技术进步促进了分布式协作环境的创建,在这种环境中,在远程位置分发三维内容可以实现高效和有效的思想交流。分布式共享环境中的挑战之一是在不可避免的网络延迟和可变带宽存在的情况下保持共享信息的一致视图。在共享的3D场景中,一致的视图可以显著增加参与者之间的存在感,并改善他们的交互性。本文介绍了一种自适应场景同步算法,并给出了该算法在分布式实时虚拟环境中的集成框架。尽管存在明显的网络延迟,但结果表明,在多个远程站点上,目标可以在其视点上同步。此外,将剩余异步性量化为网络延迟和可扩展性的函数。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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